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  • All (17)
  • Game-Development (10)
  • Ruby-on-Rails (2)
  • Javascript (3)
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  • 2 Player Puzzle using EaselJS and NodeJS

    Short description on using EaselJS and NodeJS to create a multiplayer game. With bonus on using ExpressJS, SocketIO, TweenJS and SoundJS. 

    • Details
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    • Last updated: about 1 month ago
  • Isometric Game Development in HTML 5 Canvas Part 1

    Loads a level that was created in Tiled and have a hero move around using Cocos2D-Javascript.

    • Details
    • Last updated: 38 minutes ago
  • Harvest Notify

    Send your harvest timesheet to your boss!

    • Details
    • Last updated: 5 months ago
  • Javascript Bookmark Form Fill

    Auto populate all standard web form controls - useful if you want that quick and dirty form submission for testing.

    • Details
    • Last updated: over 1 year ago
  • jQuery Row Count

    Automatically prepends a new column and adds row numbers on an existing table.

    • Details
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    • Last updated: almost 2 years ago
  • Avoiding Steering Behavior and Pathfinding using A Star

    I combined both steering behavior and path navigation using A* in this sample mini tower defense like game.

    • Details
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    • Last updated: about 7 hours ago
  • Bullet Physics using DirectX

    You can drive the vehicle using the arrow keys. Move the kinematic character using "UHJK". A spring based implementation (hooke's law) was applied for the chase camera that follows the vehicle.

    • Details
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    • Last updated: over 3 years ago
  • Directx Parallax Mapping

    I combined all 4 types of textures being use currently in modern games - diffuse, normal, specular and a height map into this one with the help of Frank Luna's DirectX book.

    • Details
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    • Last updated: over 3 years ago
  • DirectX Texture Splatting and Terrain Patches

    This project combines 9 blend maps to produce the final pixel for the terrain, adding it with vertex lighting and shadows using lightmap.

    • Details
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    • Last updated: about 8 hours ago
  • Basic Octree

    This project creates a static octree out of a .X mesh file to produce a scene that can easily be culled for visibility using bounding box.

    • Details
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    • Last updated: over 3 years ago
  • Base Command

    A Missile Command inspired game using OGRE 3D.

    • Details
    • Download source code
    • Last updated: over 3 years ago
  • Ogre Track Editor

    I thought using OGRE's animation track for my game Base Command (below) would be the solution for my planes AI. 

    • Details
    • Download source code
    • Last updated: over 3 years ago
  • jQuery Notifications

    Show various notifications types one over another at the top covering the entire width of the page.

    • Details
    • Last updated: almost 4 years ago
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